Home
|
FAQ
|
Feedback
|
Licence
|
Updates
|
Mirrors
|
Keys
|
Links
|
Team
Download:
Stable
·
Snapshot
|
Docs
|
Privacy
|
Changes
|
Wishlist
Fatal error handling is patchy and flaky. It's very easy to throw a fatal error, put up a message box, and then receive a Windows message containing yet more socket data. The MessageBox message loop then dispatches that message automatically and the back end is called reentrantly. Chaos ensues. Solution: the fatal error behaviour should be much more robust. Close all sockets the instant a fatal error occurs; also set some global flags that prevent action messages from having any back end effect.
SGT, 2024-11-17: classifying this bug as historic. This was a note-to-self from the very early days; connection error handling has had a lot of work since then, and it's too vaguely described in any case. Any specific remaining errors should have new bugs raised for them.